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- property meSprite, mePlayT, mePlayA
- global gmObject, sndObject
-
- on beginSprite me
- mePlayT = 0
- mePlayA = 0
- meSprite = sprite(me.spriteNum)
- gmObject.water = meSprite
- meSprite.frame = 1
- end
-
- on exitFrame me
- if meSprite.frame = meSprite.member.frameCount then
- if meSprite.locV < 600 then
- mePlayT = 0
- mePlayA = 0
- meSprite.stop()
- meSprite.frame = 1
- meSprite.loc = point(400, 800)
- updateStage()
- end if
- else
- if meSprite.frame = 2 then
- A = gmObject.tommy.loc[1]
- b = gmObject.annika.loc[1]
- c = meSprite.loc[1]
- if ((A - c) < 45) and ((A - c) > -45) then
- if mePlayT = 0 then
- gmObject.tommy.getWet()
- if gmObject.tommy.dead = 0 then
- sndObject.respondSnd(4, 6)
- end if
- mePlayT = 1
- end if
- end if
- if ((b - c) < 45) and ((b - c) > -45) then
- if mePlayA = 0 then
- gmObject.annika.getWet()
- if gmObject.annika.dead = 0 then
- sndObject.respondSnd(4, 7)
- end if
- mePlayA = 1
- end if
- end if
- end if
- end if
- end
-